{"product_id":"ray-tracing-gems-ii-9781484271872","title":"Ray Tracing Gems II","description":"This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.\nRay Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.\nWhat You'll Learn:\nThe latest ray tracing techniques for developing real-time applications in multiple domains\nCase studies from developers and studios who have shipped products that use real-time ray tracing.\nGuidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)\nHigh performance graphics for 3D graphics, virtual reality, animation, and more\nWho This Book Is For:\nGame and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.","brand":"APress","offers":[{"title":"Default Title","offer_id":51249308500256,"sku":"9781484271872","price":44.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0753\/2812\/7264\/files\/9781484271872.jpg?v=1781117801","url":"https:\/\/bookcorner.com\/products\/ray-tracing-gems-ii-9781484271872","provider":"The Book Corner","version":"1.0","type":"link"}